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Projection test for the Names memorial, the room is still empty now. Our Colonial Inheritance

24.05.2022 at 15:17 by Wendy Snoek

Growing steel structures. Growth, what is that?

05.04.2022 at 14:00 by Lucandrea Baraldi


The ideal spot for the Herron. The Voice of Urban Nature

21.03.2022 at 10:33 by Herman Kossmann


Artist Celia Smith installing here birds warm sculpture. Groote Museum

23.02.2022 at 17:02 by Michel de Vaan

Slowly towards the opening on the 8th of February! Our Land

01.02.2022 at 17:34 by Remco Swart

Together with photographer Sander van den Bosch, we are measuring and photographing all floors of the palace. Visitors will soon be walking on 'invisible' carpets, in order to experience the original atmosphere of the rooms as fully as possible. Paleis Het Loo

26.01.2022 at 12:54 by Robin Schijfs


Carefully lifting a python snake skeleton. Groote Museum

24.01.2022 at 14:13 by Michel de Vaan

After all those days at home behind a screen, it is very nice to finally do some hands-on experimenting with projections and different layers of transparent fabrics... Nature

07.12.2021 at 17:33 by Pauline Fer

Work in progress for Museum Sophiahof. In progress…

02.12.2021 at 17:28 by Remco Swart


Work in progress for a children's tour Work in Progress

25.11.2021 at 09:35 by Annika Jacobs


Barefoot in an exhibition? Together with the Stapferhaus, we are looking at what this means for the perception of the visitors... Nature

24.11.2021 at 18:23 by Robin Schijfs

With a few kickoff days (and nights) in the mountains of Switzerland, we have firmly started the draft design for the new Nature exhibition at the Stapferhaus! Nature

30.09.2021 at 11:09 by Robin Schijfs


Cleaning out tree routs before they will be lifted to the ceiling Groote Museum

25.09.2021 at 12:29 by Michel de Vaan

Milling earth elevation minus water from a special foam. Here we show how little drinking water there actually is on earth. Groote Museum

30.06.2021 at 12:04 by Michel de Vaan


Super exiting moment discovering the panels of the « 4 visions on the Anthropocene » box we made for the Vienna Biennal 2021! Work in Progress

12.05.2021 at 12:00 by Lea Chenot


A big empty space, right before installing all exhibits at WeTheCurious! Project What If

01.02.2021 at 12:19 by Ina Meininghaus


Safety vs. functionality: looking for the best headphones to use in a factory Expedition HVC

07.01.2021 at 17:39 by Roel Bolhuis


The new temporary exhibition in House of European History is 'under construction' Fake (f)or Real

07.01.2021 at 17:32 by Tsur Reshef

On view

for Real

Chambers of Wonder

Kunstmuseum, The Hague (NL)

A 3D game for – yep – teenagers. Together with the educational department of the Kunstmuseum The Hague we aimed to prove that teenagers want to visit museums. Or, actually, we wanted ‘infect’ this group with a love of art for the rest of their lives. That’s the idea behind Chambers of Wonder.

The Hague (NL)
2019 / 2013 / 2005
1,200 m2
Content development, spatial design, graphic design, creative direction
Wendy Snoek (lead 2019), Nienke van den Berg (lead 2013 / 2005), Mark de Jong, Martijn Sas, Serena Bigatti, Andreas Tscholl, Maaike van Keimpema, Lieke Neuman, Robin Schijfs
Construction (2019)
Brandwacht & Meijer
Construction (2013)
Kloosterboer Decor
Hardware, light design
Rapenburg Plaza
AV production
Tungsten Pro
Kiss The Frog
Pepper’s Ghost illusion
Dutch Igloo
Everyone loves to play. And teenagers in particular

That’s why we created a 3D game set in a bright yellow labyrinth. Each with its own subject,  thirteen cabinets show a totally different, interactive world. The game showcases the museum’s own collection and at the same time you discover how you can shape the world around you, together and on your own.

Use all your senses

In one cabinet you dance the Victory Boogie Woogie together with Mondriaan. In another you can try on the museum’s entire fashion collection, starting from the 17th century to the present day. In the mirror room you can change the contours of your body with accessories and then strut the catwalk. In another investigation about The Hague School paintings you will see how they are constructed by zooming in and out, starting from the details and looking further out.

Getting lost is a good thing

‘The playing man and the palace with the 1000 rooms’ of Constant Nieuwenhuys is the inspiration for Chambers of Wonder. Wandering, getting lost, freedom, encounters, the infinite, the feeling that art can go in all directions. The labyrinth is a metaphor for what art could be.

An ever-growing universe

In the finals of the game you get to design your own digital Chamber of Wonder. This room can be uploaded to the Wonder World, an ever-growing universe of virtual Wonders and a spectacular audiovisual experience.

‘Wandering, getting lost, freedom, encounters, the infinite, the feeling that art can go in all directions. The labyrinth is a metaphor for what art could be.’

Wendy Snoek

Lead designer – KDJ


Children in Museums Award 2015


International Design and Communication Awards 2014

Best Scenography for a Permanent Collection, winner

Dutch Game Award 2014

Best Applied Game Design, winner

Thea Award 2014

Outstanding Achievement

Museums+Heritage Awards 2014

International, Highly Commended

Design Week Awards 2014


Herengracht Industrie Prijs 2014


IDA International Design Awards 2013

Honorable Mention

MuseumNext Award 2014

Innovation, Honorable Mention

Cinekid Leeuw 2014

Best New Media Production, Finalist

De Nederlandse Designprijzen 2006

Exhibition & Experience Design, winner