CHAMBERS OF WONDER

Kunstmuseum The Hague

On view
Wonderkamers 3.0

A 3D game for – yep – teenagers. Together with the educational department of the Kunstmuseum The Hague we aimed to prove that teenagers want to visit museums. Or, actually, we wanted ‘infect’ this group with a love of art for the rest of their lives. That’s the idea behind Chambers of Wonder.

Location
The Hague (NL)
Client
Kunstmuseum The Hague
Year
2019 / 2013 / 2005
Service
Content development, spatial design, graphic design, creative direction

Everyone loves to play

Everyone loves to play – especially teenagers. That’s why we created a 3D game set in a bright yellow labyrinth. Each with its own subject, thirteen cabinets show a totally different, interactive world. Your personal tablet guides you from room to room, where you can play a unique mini game. The game showcases the museum’s own collection and at the same time you discover how you can shape the world around you, together and on your own.

Floor plan of the Wonderkamers
Wonderkamers 2.0
Your tablet will tell you which space is up next. You'll have the whole space to yourself!

Use all your senses

Each room is different, but they all have one thing in common: you make the space come alive. Dance, touch, feel, smell, look, and investigate to discover art from a whole new perspective.

wonderkamers 2.0, Gemeentemuseum Den Haag
Touch a material and watch it come alive in the hands of professionals.
Wonderkamers 2.0
Dance the Victory Boogie Woogie together with Mondriaan.

It was so much fun that even after two hours, we were unable to see and do everything. We were back within a few months!

Visitor of the exhibition
wonderkamers 2.0
wonderkamers 2.0
Ever wanted to touch a painting? Here you can!
wonderkamers 2.0
Strut the catwalk with fashion from a bygone era. Lights, camera, action!
Wonderkamers 2.0
wonderkamers 2.0

Getting lost is a good thing

The playing man and the palace with the 1000 rooms’ of Constant Nieuwenhuys is the inspiration for Chambers of Wonder. Cross through the yellow labyrinth at the heart of the space to find where you have to go next, and discover art from a new perspective.

wonderkamers 2.0
Try on the museum’s entire fashion collection, starting from the 17th century to the present day.
Wonderkamers zoom in
Wonderkamers 3.0
Wandering, getting lost, freedom, encounters, the infinite, the feeling that art can go in all directions. The labyrinth is a metaphor for what art could be.
Wendy

Wendy SnoekLead Designer

Three-part collage

wonderkamers 2.0
In the finale of the game you get to design your own digital Chamber of Wonder. This room can be uploaded to the Wonder World, an ever-growing universe of virtual Wonders and a spectacular audiovisual experience.
wonderkamers 2.0
wonderkamers 2.0

Awards

Children in Museums Award 2015

  • Nominated

Dutch Game Award 2014

  • Best Applied Game Design, winner

Museums+Heritage Awards 2014

  • International, Highly Commended

Herengracht Industrie Prijs 2014

  • Nominated

MuseumNext Award 2014

  • Innovation, honorable mention

De Nederlandse Designprijzen 2006

  • Exhibition & Experience Design, winner

International Design and Communication Awards 2014

  • Best Scenography for a Permanent Collection, winner

Thea Award 2014

  • Outstanding Achievement

Design Week Awards 2014

  • Nominated

IDA International Design Awards 2013

  • Honorable mention

Cinekid Leeuw 2014

  • Best New Media Production, Finalist

Ready to create a playful exhibition together?